Arcade racers that feel right on a touchscreen
The best arcade racers understand that a touchscreen isn't a wheel. Neon Dust Rally works because it embraces slippery, drift-heavy handling instead of pretending you have precise steering.
Tilt controls get a bad reputation, mostly because games ship with the sensitivity cranked too high. Turn it down, give it ten minutes, and it becomes second nature.
I always test a racer's very first corner. If I can drift through it cleanly by feel, the game usually gets the rest right too.
Skip anything that forces you to wait real-world hours to repair a car. Good arcade racing is about momentum, and momentum shouldn't have a cooldown.
